




// Set up the image files to be used.
var theImages = new Array() // do not change this
// To add more image files, continue with the
// pattern below, adding to the array.





 

theImages[0] = './banner-img/tradeheader.jpg';




 

theImages[1] = './banner-img/towerheader.jpg';




 

theImages[2] = './banner-img/recheader.jpg';




 

theImages[3] = './banner-img/pdheader.jpg';




 

theImages[4] = './banner-img/parkheader.jpg';




 

theImages[5] = './banner-img/paintheader.jpg';




 

theImages[6] = './banner-img/lakeheader.jpg';




 

theImages[7] = './banner-img/fdheader.jpg';




 

theImages[8] = './banner-img/clockheader.jpg';




 

theImages[9] = './banner-img/cityhallheader.jpg';





// do not edit anything below this line

var j = 0
var p = theImages.length;
var preBuffer = new Array()
for (i = 0; i < p; i++){
   preBuffer[i] = new Image()
   preBuffer[i].src = theImages[i]
}
var whichImage = Math.round(Math.random()*(p-1));
function showImage(){
document.write('<img src="'+theImages[whichImage]+'">');
}

